Building a Multi-threaded Chat App with Room Support
A deep dive into real-time messaging, multi-threading, and stateful room-based communication.
I’m embarking on a project that combines concurrency, state management, and networking fundamentals: a chat application where users can join named rooms and exchange messages in real time.
The server is multi-threaded, meaning it can handle many clients at once without blocking, and each client interaction runs in its own thread. Shared resources like room lists and user data will be protected with proper synchronization mechanisms like mutexes or locks.
sequenceDiagram
participant ClientA
participant Server
participant Room[general]
participant ClientB
ClientA->>Server: JOIN general Alice
Server->>Room: Add Alice
ClientB->>Server: JOIN general Bob
Server->>Room: Add Bob
ClientA->>Server: MESSAGE general Hello!
Server->>Room: Broadcast from Alice
Room->>ClientB: [Alice] Hello!
Why this project?
To master socket programming through a text-based protocol.
To strengthen my understanding of multi-threaded systems and race condition mitigation.
To build something closer to real-world applications like Slack, IRC, or Discord.
Key Concepts:
Socket communication
(accept(), recv(), send())
Thread-per-client concurrency model
Shared memory access and synchronization
Protocol design and command parsing
By keeping the MVP simple and modular, I’ll leave room for adding stretch features like private messaging, a user list, or even a CLI interface.
This project is both a learning challenge and a practical demonstration of server-side design patterns. Updates coming soon.